Virtual reality seems to have finally arrived in the truest sense.
You’ll probably agree that VR has gone mainstream at this point.
we all know about the top devices,
we’ve all seen demos or even tried out the top games,
we’re familiar with some of the technology’s uses beyond gaming.
But what if I told you VR is still just getting started?
This technology is still poised to grow in the coming years,
we are projected to hit 81.2 million headset units sold by 2021.
So in this post,
I’m going to look at the year ahead and project some of the features we should look for in 2022.
According to Fortune Business Insights™, The global virtual reality (VR) market is projected to grow from $6.30 billion in 2021 to $84.09 billion in 2028 at a CAGR of 44.8% in the forecast period, 2021-2028
Standalone VR Headsets
Up until now the problem a lot of people have with virtual reality is that headset prices are kind of misleading.
That’s because usually, you have to pair a high-end smartphone, gaming system, or PC with a headset in order to make it work.
Moving forward though,
this won’t necessarily be the case.
Throughout 2018 we’ve been seeing the slow introduction of standalone VR headsets to the market.
An article about Facebook’s version
– the Oculus Go –
noted that this might be just the thing the platform needs to take off.
There are several legitimate standalone VR headsets available for purchase:
- Oculus Go
- Lenovo Mirage Solo
- HTC Vive Focus
- GenBasic Quad HD
- Pico Goblin
VR works mostly through two different kinds of tracking.
Outside –in tracking is used by the major headsets (like HTC Vive and Oculus Rift)
and involves external sensors interacting with the headset so that the program can tell where you, the user, are.
Inside – out tracking doesn’t necessarily require those sensors,
but instead means the headset itself is equipped with the tech it needs to measure and relate to the environment.
To put it simply,
We’re starting to see improvements in inside-out tracking that should make it the norm by some point in 2019.
The result may be that VR as a whole feels more exact and realistic.
An Influx Of Casino Content
This is less about features but still feels like a major upcoming shift in the VR industry.
This is mostly because casino gaming is moving out of its niche corner of a select few online sites and becoming more convenient constantly.
Many of the best games have become available on mobile.
Real money transactions are getting easier,
and some mobile casinos allow for phone bill payments, making it even easier.
It’s an industry on the move, and VR is simply the next place to move to.
This almost definitely means more VR focus on the following range of activities:
- Live Poker
- 3D animated slots
If there’s one thing on this list that more or less goes without saying it’s that VR will be coming with higher resolution as well.
This is to some degree typical of the usual progress we see in any kind of video or gaming technology over time.
Work is always being done to improve display and resolution quality.
Suffice it to say the current generation of VR is likely a little bit primitive compared to what we’ll see in the future.
Various companies and devices are working on putting forth higher resolution displays such that what we see in VR will look cleaner and more realistic.
Here again, we’re not talking specifically about tech features,
but it should still be mentioned that the VR of the near future should come with better pricing options.
That doesn’t mean the HTC Vive is suddenly going to cost $200.
Improvements like some of those mentioned above probably mean that high-end devices are going to stay pricey.
The range of available machines is expanding, which means there are going to be more options between the cheap and the expensive.
Some of the standalone sets mentioned above, in fact, fit into this middle range, which should make VR more accessible to the public.
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